Thursday, November 29, 2012

Space Temples Story notes

These are just some rough notes I'm writing for myself about the game, please excuse my word vomit.


Name Meanings
Arnaldo: Spanish form of Latin Arnoldus, meaning, “eagle power”
Quauhtli: Aztec name meaning, “eagle,” pronounced ‘kwaw tlee’
Herminio: Spanish form of Latin Hermanus, meaning, “army man”
Coatl: Aztec name meaning, “Serpent,” pronounced ‘kwa tl’
Citlalmina: Aztec name meaning “shooting star,” pronounced ‘seet lahl mee nah’
Tlaloc: Aztec name meaning “of the earth; he who causes growth,” pronounced ‘tlah LOK’
Yaotl: Aztec name meaning, “war; rival,” pronounced ‘yahotl’

Story Elements
Protagonist’s given name is Arnaldo, prophesized by the Aztecs as Quauhtli.
A small group of Aztecs harnessed the life force of 80,400 prisoners during the sixth construction of Tempolo Mayor. As they bathed the temple in blood, their kind advanced to the heavens, reconstructing their society in the void of space, in order to protect their culture from the Spanish Conquistadors.
Much later after modern day, when the technology for firearms have long passed any tech that would make swords useful, the Spanish thirst for land has risen in the form of Herminio, the game’s main antagonist. After a large galactic war between the Spanish and space pirates, the Spanish celebrate by building a large cruise line similar to the titanic.

However, Herminio has kept his eye closely on a strange large asteroid cluster discovered during the war. Herminio plans to build a small, but powerful drill-ship that will allow him to penetrate the asteroid cluster safely. But, Herminio has very little time, so he must finish the construction of his ship on the lower deck of the Terimino, keeping the escape vessel launchers pointed at his desired destination.

Arnaldo, the last son in a family of five, all of whom come from a long line of gifted swordsman. Due to the army’s cuts to swordsman brigades and sword production, Arnaldo and the rest of his family were forced to take up less honorable jobs. Arnaldo, taking the role of a janitor aboard the Terimino, sees Herminio, the Spanish general, and his cadets. This saddens him deeply and his surprise becomes, less than surprising. He drowns his sorrows away in samples of scotch, tequila, rum, and whiskey.

In his drunken state, Arnaldo climbs down to the lower deck and boards one of the escape vessels claiming, “I wanna go home, dis stuff isn… it aint right.” With the direction of the vessel pointed towards the cluster, Arnaldo shoots straight out, and by some miracle slips though an open spot just fast enough that he cannot be hit. Upon arriving, he goes through the double jump level. And at the beginning of the next temple, he is taken by a shorter “eye-guy” who turns out to be an Aztec villager in disguise (Aztec name for flower, the big, dimwitted brute).  Arnaldo is dropped of at the village, where het meets Tlaloc, the elder. The elder rips of part of his shirt, revealing his family crest tattoo. This sparks discussion of the prophecy.

Long story short, Arnaldo goes through the temples discovering God-given abilities that allow him to manipulate time and space. The change in gravity on particular materials allows him to render guns ineffective, bringing the playing field for all human enemies down to a mere sword fight. However, Arnaldo must free the Aztecs from more than the Conquistadors, he has to deal with the Eye-Guy race, which seek to exterminate anything that comes within temple walls. Tlaloc’s daughter, Citlalmina, acts as a helping guide for Arnaldo throughout the game. The second to last boss is Herminio. The last is the Queen/King Eye.

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