Rough Props, value paints |
Thursday, November 29, 2012
Space Temple Sketches
Here's some sketches I've made for important characters in the sidescroller: Space Temples (working title).
Space Temples Story notes
These are just some rough notes I'm writing for myself about the game, please excuse my word vomit.
Name Meanings
Arnaldo: Spanish form of Latin Arnoldus, meaning, “eagle
power”
Quauhtli: Aztec name meaning, “eagle,” pronounced ‘kwaw
tlee’
Herminio: Spanish form of Latin Hermanus, meaning, “army
man”
Coatl: Aztec name meaning, “Serpent,” pronounced ‘kwa tl’
Citlalmina: Aztec name meaning “shooting star,” pronounced
‘seet lahl mee nah’
Tlaloc: Aztec name meaning “of the earth; he who causes
growth,” pronounced ‘tlah LOK’
Yaotl: Aztec name meaning, “war; rival,” pronounced ‘yahotl’
Story Elements
Protagonist’s given name is Arnaldo, prophesized by the
Aztecs as Quauhtli.
A small group of Aztecs harnessed the life force of 80,400
prisoners during the sixth construction of Tempolo Mayor. As they bathed the
temple in blood, their kind advanced to the heavens, reconstructing their
society in the void of space, in order to protect their culture from the
Spanish Conquistadors.
Much later after modern day, when the technology for
firearms have long passed any tech that would make swords useful, the Spanish
thirst for land has risen in the form of Herminio, the game’s main antagonist. After a large galactic war between the Spanish and space
pirates, the Spanish celebrate by building a large cruise line similar to the
titanic.
However, Herminio has kept his eye closely on a strange
large asteroid cluster discovered during the war. Herminio plans to build a
small, but powerful drill-ship that will allow him to penetrate the asteroid
cluster safely. But, Herminio has very little time, so he must finish the
construction of his ship on the lower deck of the Terimino, keeping the escape
vessel launchers pointed at his desired destination.
Arnaldo, the last son in a family of five, all of whom come
from a long line of gifted swordsman. Due to the army’s cuts to swordsman
brigades and sword production, Arnaldo and the rest of his family were forced
to take up less honorable jobs. Arnaldo, taking the role of a janitor aboard the Terimino, sees
Herminio, the Spanish general, and his cadets. This saddens him deeply and his
surprise becomes, less than surprising. He drowns his sorrows away in samples
of scotch, tequila, rum, and whiskey.
In his drunken state, Arnaldo climbs down to the lower deck
and boards one of the escape vessels claiming, “I wanna go home, dis stuff isn…
it aint right.” With the direction of the vessel pointed towards the cluster,
Arnaldo shoots straight out, and by some miracle slips though an open spot just
fast enough that he cannot be hit. Upon arriving, he goes through the double jump level. And at
the beginning of the next temple, he is taken by a shorter “eye-guy” who turns
out to be an Aztec villager in disguise (Aztec name for flower, the big,
dimwitted brute). Arnaldo is dropped of
at the village, where het meets Tlaloc, the elder. The elder rips of part of
his shirt, revealing his family crest tattoo. This sparks discussion of the
prophecy.
Long story short, Arnaldo goes through the temples
discovering God-given abilities that allow him to manipulate time and space.
The change in gravity on particular materials allows him to render guns
ineffective, bringing the playing field for all human enemies down to a mere
sword fight. However, Arnaldo must free the Aztecs from more than the
Conquistadors, he has to deal with the Eye-Guy race, which seek to exterminate
anything that comes within temple walls. Tlaloc’s daughter, Citlalmina, acts as a helping guide for
Arnaldo throughout the game. The second to last boss is Herminio. The last is
the Queen/King Eye.
Sunday, November 11, 2012
Wednesday, November 7, 2012
The Devil and the Three Golden Hairs (Progress)
For this assignment, I have to create a working pitch for an animation or game based of a Grimm fairy tale. I was given The Devil and the Three Golden Hairs, which I have turned around to 64 Golden Hairs, a 3D platforming game.
Stan makes his way across the river, fighting off the usually Devo robbers that plague the land.
Upon your arrival to Hell, only the Devil's grandmother is home. She makes a deal with you, explaining that his hair is always falling out around the house because of him constantly dying and treating his hair. She proposes you immediately retreat a mile from the area, because of the Devil's keen sense of smell for human flesh.
As you are just far enough away, Grandma Satan steps outside and blows a great gust of wind upon the 64 hairs that she had scavenged across the house, which then blow the hairs all across Bop-Land and a few into the forest.
After performing many quests for villagers who have become obsessed with the golden hairs, Stan finally gathers all but one golden hair. With his inventory filled up, he can only afford to hold one weapon or useful item, making the path to the last hair extremely difficult.
Upon his arrival to the top of Mount Jovi, he meets with James, the Devil. Even though this task seems impossible, the player will have to think of something that's more obvious- the Devil's a grandma's boy!
Stan then plucks a hair from the Devil, who then begins to sob, calling for his grandma and runs off.
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